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All of this creates a moral backbone for the game. "We do this by shaking up the family unit, establishing a tragedy that affected the player's parents, and the subsequent criminal path that this led the character towards. "We needed to explain why your character was a pirate by telling some of the backstory," explains Coleman. The game kicks off with the player in prison, and the initial character generation and class selection (players end up as a Buccaneer, Witchdoctor, Privateer, Swashbuckler, or Musketeer) are performed by answering questions about the character's past. To achieve that second goal, the team has focused on both thematic elements and gameplay mechanics. "The first was that the existing Wizard base needs to love the new thing," he explains, "and then our second goal was to age it up a bit to open up the idea to more people." "We had two clear goals in the creation of this game," says Coleman. Our players don't like to separate the two concepts."Įxperience with Wizard101 is by no means essential to the new adventure, but being familiar with the races, backstories, and folklore that have been established over the past four years will certainly make the game more rewarding for longtime fans. "All of the combat and the social interaction is in the world. "Unlike many MMOs, our games aren't instanced," says Coleman. Movement between the different "floating islands" of the game world is a big part of the new game and allows for a pirate-themed vehicle mechanic in the shape of customizable floating galleons and warships. It's much more of a combat-focused affair and now rolls out in chapters that see you gathering a hodgepodge pirate crew rather than in distinct narrative sections that are dependent on the worlds that have been unlocked.
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Set in the same game universe, Pirate101 takes on a very different structure from its predecessor. Case in point: the shark thug Fin Dorsal, who wears dark goggles and drops Pitch Black references, or the feline criminal mastermind Meowiarty, who lives in Marleybone.
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"It's an important part of the cross-generational appeal that we think makes the games so popular." Often these puns bring in a reference more appropriate to older players, while still being silly for younger players. With each world populated by animal-themed factions, such as the samoorai cows and the ninja pigs of MooShu or the 19th-century steampunk stylings of the canine- and feline-inhabited Marleybone, the mythology that KingsIsle created is rich with both content and (importantly) puns.
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Made up of an extensive series of magical environments called the Spiral, the original game focused on events that spawned from the Hogwarts-like Ravenwood School of Magical Arts and saw you exploring evocatively named worlds like Krokotopia, MooShu, Dragonspyre, Grizzleheim, and Marleybone. Before, you were on a hero's journey that was very much of a Luke Skywalker 'chosen one' kind of thing, but in the new game there's a bit more of a Han Solo vibe." Before, you were on a hero's journey that was very much of a Luke Skywalker 'chosen one' kind of thing, but in the new game there's a bit more of a Han Solo vibe. "It was important to keep it connected to the world of Wizard101, but we wanted to tell a different kind of story. "Keeping it in the same universe was something that we were always going to do," says Todd Coleman, the game's creative director, during a demonstration of the game at the company's Austin studio. With such a huge fan base to draw on, it was inevitable that KingsIsle would build on this foundation rather than start again from scratch. By clicking 'enter', you agree to GameSpot's